Behind the engine
Why consistency is the hard part of multi-angle imagery
May 20, 2026 · 4 min read

Ask any image model for a product from another angle and you'll usually get a plausible picture — of a slightly different product. The label drifts, the proportions shift, the colour shifts a shade. For a single hero image that's fine. For a set of angles that have to read as the same object, it's the whole ballgame.
MultiAngle is built around that constraint. Instead of treating each angle as an independent prompt, the engine anchors on the identity of your subject — its materials, proportions, and palette — and holds those constant while only the viewpoint changes.
That's what makes the output usable: a sneaker that's the same sneaker from the front, side, and back; a character whose face doesn't change between frames; a room whose layout stays put while the camera moves around it.