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Character turnarounds

Character reference sheet: what it is and how to make one

What a character reference sheet is, what goes on it, how to make one step by step, which template to start from, and how it differs from a turnaround.

· 11 min read

A character reference sheet is a page that shows how to draw a character, so someone else can draw, animate or model it. To make one, draw a clean front and back view, add the colours and a note on every detail that must not change, and lay them out on one page. A turnaround is the narrower job: the character rotated through fixed views on one baseline, and nothing else. A model sheet is the production version, with construction lines, colours, expressions and callouts. Artists use the three names loosely.

If you have one drawing and need the views, you can make the turnaround views from one drawing with MultiAngle. The rest of this guide covers what goes on the sheet, how to make one, where to find a template, and which of the three documents you need.

Key takeaways

  • "Reference sheet" is the broadest term. "Turnaround" means the rotation views only. "Model sheet" means a turnaround plus the production notes around it.
  • To make a reference sheet: a front view, a back view, a colour palette and callouts on anything that must not change. Add side and three-quarter views if the design is asymmetric.
  • Pick by job: a reference sheet for a commission, a model sheet for an animation team, a turnaround for 3D modeling.
  • AI can make the rotation views from one drawing. Construction lines, palette notes, expressions and callouts are still yours to add.

What is a character reference sheet?

A character reference sheet is a page that shows one character clearly enough for another person to draw, animate or model it. It usually has full-body views from the front and the back, and often adds colours, props and notes on details that are easy to get wrong. Commissions, original characters (OCs) and comics all use it.

It is the broadest of the three terms. EZ Character's guide calls the reference sheet the umbrella term and treats the turnaround and the model sheet as narrower kinds (checked 2026-09-26). RetroSupply's tutorial uses "reference sheet" and "model sheet" interchangeably for a five-view page: front, three-quarter front, side, three-quarter back and back (checked 2026-09-26).

One thing to watch when you search: the Wikipedia page titled "character sheet" is mostly about tabletop role-playing games, where it means a page of stats. That is a different document.

What is a turnaround?

A turnaround (our glossary entry for the turnaround sheet has the short definition) is one character shown in fixed views, rotated in steps, drawn at the same scale and standing on the same baseline. It has no colour notes, expressions or commentary. Its job is agreement between views: the eyes, belt and knees land at the same heights, and a prop stays on the same side.

EZ Character describes turnaround sets of 3, 5 or 8 angles (checked 2026-09-26). MultiAngle's template returns 8 views: front, 3/4 front left, 3/4 front right, left profile, right profile, back, above and below. Your upload is one of them and 7 are generated. How to run it, step by step, is in how to make a character turnaround sheet from one image, and a blank sheet to draw on is in the free turnaround sheet template.

What is a model sheet?

A model sheet is the reference an animation studio hands its artists so a character stays "on model", recognisably the same in every frame and every artist's hands. It contains the turnaround and more: construction lines, proportions, colours, expressions and poses. Clip Studio's tutorial describes model sheets as turnarounds plus expression, pose and colour sheets (checked 2026-09-26).

The term comes from studio production; Wikipedia's model sheet article is the place to start for the history. A turnaround is the rotation part of the package, which is why a model sheet and a turnaround get mixed up.

What goes on a model sheet, as a schematic. The turnaround is one part of it.

How do the three compare?

This table is our summary of the sources above, not a standard. Studios and artists use the names loosely, so when someone asks you for one, ask what they expect to see on it.

DocumentWhat is on itWho asks for itViewsPalette, expressions, calloutsCan AI make it from one image?
Character reference sheetWhatever a stranger needs to draw the character: full-body views, often colours, props and notesCommissioners and artists working on OCs, comics and gamesOften 2 to 5, front and back at leastPalette and callouts are common; expressions are optionalPartly: the full-body views, yes; the notes are yours
TurnaroundThe character rotated through fixed views on one baseline, and nothing elseAnimators, comic artists, 3D modelers3, 5 or 8NoneThe rotation views, yes, with the limits below
Model sheetA turnaround plus construction lines, proportions, colours, expressions and posesAnimation and game studiosThe turnaround views plus extrasAll of themThe turnaround part only

Which one do you need?

Match the document to the job. If someone else will draw your character, send a reference sheet. If a team will animate it, make a model sheet. If someone will model it in 3D, a turnaround with front, side and back on one baseline is what they work from.

  • Commissioning art. A reference sheet: a front and a back full-body view, the colours, and a note on anything small that must not change, such as a scar or a badge.
  • Animating with a team. A model sheet, so every artist works from the same proportions, colours and expressions.
  • 3D modeling. A turnaround. The views have to line up on one baseline; the construction notes matter less. We cover that case in turnaround sheets for 3D modeling.
  • Comics and picture books. A reference sheet for the cast and a turnaround for the characters who turn around a lot.

What should a character reference sheet include?

At minimum, a front and a back full-body view in a neutral pose. Many sheets add a colour palette and a note on each small detail that is easy to get wrong, such as a scar, a badge or which side a bag hangs on. Side and three-quarter views, expressions and props are extras, depending on who will use the sheet.

In the commission threads we read (checked 2026-09-26), people asked for two opposite full-body views, sometimes four to cover all four sides, plus a colour palette and sometimes expressions. As a checklist:

  • Front and back full-body views. The minimum: two opposite views at the same scale.
  • Side and three-quarter views. Add them for an asymmetric design or details on the sides. RetroSupply's tutorial uses five views (checked 2026-09-26).
  • Colour palette. Swatches sampled from the finished art.
  • Callouts. Short notes beside details that must not change.
  • Expressions and props. Optional. They move the sheet toward a model sheet.

How do you make a character reference sheet?

Draw or pick one clean full-body front view, add the back and any side or three-quarter views, then add a palette and callouts and lay everything out on one page, with the views at the same scale on the same baseline. The views take the longest. The five steps below take you from one drawing to a finished sheet.

  1. Decide who it is for. A commissioned artist needs a front and a back. An animation team needs a model sheet. A 3D modeler needs front, side and back on one baseline.
  2. Make a clean front view. Full body, neutral pose, arms slightly away from the body, plain background.
  3. Add the other views. Draw the back, then the side and three-quarter views if you need them, building each to the same heights as the front. If you only have the front drawing, MultiAngle's character turnaround template generates the rest: 8 views, your upload plus 7 generated. Check each one against your drawing, because the back is invented.
  4. Add the palette and callouts. Sample the colours from your finished art and write a short note beside any detail that must not change. You write these yourself: MultiAngle does not generate palettes or callouts.
  5. Lay it out and export. One scale, one baseline, room for the notes. Save a PNG for screens or a PDF for printing, large enough that small details stay legible.

The worked example below does steps 3 to 5 on one character. For step 3 in full, see how to make a character turnaround from one image.

Is there a character reference sheet template?

Yes. Free blank layouts, paid sheets with expression panels and stock sheets already filled with a character all exist. A blank layout gives you panels and guide lines, not a design. Ours is a turnaround template, so it covers the views part of a reference sheet and leaves the palette and callouts to you.

Our free character turnaround sheet template is a blank A4 sheet with six standing views, above and below, and a notes box for palette, props and asymmetric details, as PNG, PDF and SVG. It has no expression or pose panels. Where others win: nohero's 11 × 17 template on Gumroad pairs a turnaround with an emotions sheet (checked 2026-09-26; check the price on the page).

One character, three documents

To see the difference, we took one fictional character and made all three. The character is an original courier made with Nano Banana, not drawn by hand, and that image is the front view. The turnaround is the only part that comes from MultiAngle: the other 7 views of the set. The model sheet and the reference sheet are then drawn by us around those views, and everything we added is labelled as ours.

The turnaround: eight views from one front image, made with MultiAngle. The front view is the input, made with Nano Banana.

What held: the yellow jacket, the red scarf, the trousers and the brown satchel were the same in every view where they show, and the satchel was on the character's right hip in the front view and in the back view, as it should be. What drifted was framing and direction, not the design. The "3/4 front right" view is barely turned and, like the "3/4 front left", faces the viewer's left, so the two do not mirror each other. It is also a tighter crop that cuts the figure off at the thighs. The above view has a much larger head and a higher camera angle, and the below view looks close to the front view. The background also changes between white and grey from view to view. The back view shows trouser pockets the front could not show and no goggle strap on the head, so the back is partly a guess, as the last section says.

The model sheet: the front view is the Nano Banana input and the right profile and back are MultiAngle output; the guide rows, head-unit ticks and palette swatches (sampled from the input) are ours. The expression circles are empty because MultiAngle does not generate expressions and we did not draw any.

Putting guide rows across the views is also a quick check. We set them on the front view and laid them unchanged across the other two. In the right profile the eye line and chin line fall close to the eyes and chin, and in both the profile and the back view the jacket hem sits near the hem line (the back view shows no eyes or chin to check). We scaled each view to the same figure height first.

The reference sheet: the Nano Banana front view and the MultiAngle back view, a palette sampled from the input, and three callouts. The callout text is written by us.

Where AI helps and where it doesn't

AI can make the rotation views of a turnaround from one drawing. It does not write the rest of a model sheet or a reference sheet: construction lines, head-unit measurements, palette notes, callouts and expressions are yours to add. MultiAngle does not generate expressions.

  • The back view is invented. Your drawing never showed it, so the back of the outfit and hair is a guess. If the back matters, draw it.
  • Small details drift. Hands, accessories, straps and fine text are the usual misses, and a detail can switch sides. Check them against your drawing view by view.
  • The pose is inherited. The views keep the pose of your input. Start from a neutral pose.
  • The views are fixed. You get front, 3/4 front left, 3/4 front right, left profile, right profile, back, above and below, nothing in between.
  • Framing is not guaranteed. In our run the 3/4 front right came back as a tighter crop than the rest, and both 3/4 views faced the same way. We scaled each view to the same figure height ourselves before laying guide rows over them.
  • Free credits don't cover a full set. The Free plan gives 4 credits, on the 1st of each month (UTC). A full set costs 7 credits; the plan prices and credits per set show what each tier covers.

The checks in the first turnaround post apply to any tool that makes these sheets, and how MultiAngle generates a set explains what happens between upload and download.

Start with the turnaround

FAQ

How do you make a character reference sheet?

Draw or pick a clean full-body front view, add the back and any side views, then a colour palette and short callouts for details that must not change. Lay everything out at one scale on one page. The five steps are in the section above, and the rotation views can be made from one drawing.

Is a turnaround the same as a reference sheet?

No. A turnaround is the rotation views only, on one baseline. A reference sheet is the broader term and can hold a turnaround, colours, props and notes. In casual use people say one for the other, so check what the other person expects to receive.

How many views does a reference sheet need?

Two full-body views (front and back) are enough for many commissions. RetroSupply's tutorial uses five: front, three-quarter front, side, three-quarter back and back (checked 2026-09-26). Add more if the design is asymmetric or has details on the sides. MultiAngle's template returns 8.

What should I send an artist for a commission?

Send your own reference images, a short note on anything that must not change, and the colours you want. Ask how many views the artist will deliver and whether expressions are included, because the answer decides the price and the work.

What is a character sheet reference?

People mean two things by it: a reference image to copy a layout from, or the reference sheet itself. In art, a character sheet usually means a reference sheet or a model sheet. In tabletop role-playing games, a character sheet is a page of stats, which is a different document. The three example sheets above are layouts you can copy.

Is there a free character reference sheet template?

Yes. Our free turnaround sheet template covers the views and has a notes box for the palette and callouts. It has no expression panels, so add those yourself if you need them.

Are model sheets copyrighted?

Studio model sheets are production documents that belong to the studio, according to Wikipedia's article on model sheets (checked 2026-09-26). A reference sheet you make for your own character is your own work. This is general information, not legal advice; check the rights on any character you didn't create.

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More on this topic: Character turnaround sheets and Character Turnaround Sheet Guides.

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